Recycling Facility
Milestone Six Circular Economy

Zero Waste
Campus

"Closing the loop. We are transitioning from a linear 'Take-Make-Dispose' model to a circular ecosystem where waste becomes energy, and digital replaces physical."

Paperless (MOD LINK) Waste-to-Energy

Strategic Targets

Aggressive goals to dematerialize campus operations and protect nature.

By 2026

80% Paperless

Reducing paper consumption by 80% compared to the 2016 baseline through digital transformation.

Current: 50.14% Reduction

Goal

Zero Landfill

Diverting 100% of waste from landfills through the 3Rs: Reduce, Reuse, and Recycle (including Energy Recovery).

High Performance

By 2027

100% Plastic Ban

Complete elimination of single-use plastics (bags, cups, straws) in all campus facilities.

Current: 61% Reduction

Action Planning I

Circular Infrastructure

Physical systems designed to close the loop.

Campus Segregation Protocol

Organic

Food Scraps, Leaves

Biogas / Fertilizer

Recycle

Plastic, Glass, Metal

Waste Bank

General

Dirty Packaging

RDF Energy

Hazardous

E-Waste, Chemicals

Safe Disposal

Biogas System

Biogas Energy Loop

Input 100 kg/day Food Waste
Output 10 m³ Biogas/day

Anaerobic digesters convert canteen waste into cooking gas for vendors. The byproduct is 12 tons of fertilizer annually, used to restore campus green spaces.

Recycle Bank

Recycle Waste Bank

A market-based mechanism where students and departments "deposit" sorted waste in exchange for money. Income is reinvested into the Green University fund.

2025 Impact

114,891 kg Recycled

(50% Paper, 27% Metal, 17% Plastic)

Action Planning II

Green IT: Dematerialization

Replacing physical atoms with digital bits.

MOD LINK App

MOD LINK Ecosystem

The "One-Stop" app. Replaces physical ID cards with E-Student Cards, provides digital transcripts, and enables QR tuition payments. No more paper forms.

Blockchain Credentials

Pioneering the use of Blockchain for verified digital degrees. Employers can validate graduates instantly online, eliminating the need for certified hard copies.

E-Office & Cloud

Digitized meeting agendas and procurement processes have saved over 776,312 sheets of paper annually.

Action Planning III

Green Nudges & Engagement

Technology alone isn't enough. We use behavioral economics (Nudge Theory) and gamification to change habits.

  • Say No to Single-Use

    Institutional ban on plastic bags/straws. 5 Baht Discount for reusable cups at all cafes.

  • The Waste Rally

    Gamified system where students exchange recyclables for "Activity Hours," turning trash into academic credit.

  • Waste for Plant

    Positive reinforcement campaign: Exchange sorted waste for potted plants to green your dorm.

Green Heart Students

Green Heart Student Network